![]() ![]() The final equipable soul slot is a latent or stat-strengthening ability, which takes no MP. It will drain MP steadily as long as it is active. The Second is deemed the “Guardian” soul and is summoned by pressing the R button. It consumes a certain amount of MP per use. The first takes the place of the familiar Sub-Item that Castlevania fans remember fondly. There are four “types” of souls within AoS. Soma collects hearts now to regain MP, which fuels both his Weapon and Guardian Souls. While this may seem out of place within the series, it works surprisingly well. In addition, Aria of Sorrow has the most voice samples in a handheld Castlevania thus far, which is a nice bonus.Īria of Sorrow uses the Soul System instead of Magic or the traditional Sub-Item systems gamers are accustomed to from other games. Those of you who have already heard Yamane’s Arrange album, will understand what I mean. The only catch is that, as mentioned before, the quality of the samples is only good, not great. Instrument quality aside, Aria of Sorrow boasts a beautiful soundtrack with many a catchy theme. With the return of the Symphony of the Night composer, Michiru Yamane, this issue has been readily addressed. ![]() Konami has perfected the use of sprite rotation as many large enemies use this method for animation and it is much smoother than any of those seen in HoD.Īmong the largest gripes with Harmony of Dissonance was the lack of a memorable soundtrack. (The Blood Skeleton is probably the worst offender, as it hasn’t seen a revision from the original Castlevania until Harmony of Dissonance.) Aria of Sorrow only seems to have about three enemies that were taken from previous games, and this is out of over a hundred total monster designs. One of the things that stands out immediately is the fact that an astounding majority of the enemy sprites are entirely new whereas many of the previous Castlevanias (both console and portable) would reuse sprites and animations from prior games. With the power to control the souls of the monsters and demons that wander the halls of Castlevania, Soma sets off to find any means of escape. Unfortunately, as soon as the eclipse begins, Soma loses consciousness only to awaken within the walls of an unfamiliar castle. While visiting his childhood friend and confidante, Mina Hakuba, the two decided to watch the upcoming eclipse from the shrine that she and her father are the caretakers of. Soma Cruz is your average high school student who happened to be studying abroad in Japan. Coming off of the disappointment that was Harmony of Dissonance, it would take more than just your “good” game dressed up as Castlevania to make up for it. When I first heard of Aria of Sorrow, I was quite skeptical. ![]()
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