With Spacebase Startopia once you have your buildings in place there is very little to do apart from occasionally promote a worker, send some bots to fight, make some decisions, or pick up garbage. With other management games the scenarios are interesting because you are constantly planning ahead and weighing up options, be it considering a transfer in a sports management title or negotiating treaties in a political sim. Spacebase Startopia’s major issue is that there is no meaningful challenge, or ability to plan ahead. There did not seem to be any bugs in the actual gameplay portion, but the menus on console can be so unwieldy. There was also the bug of different voiceovers chatting at the same time or the voice switching by itself for a minute before reverting to the original selection. It would happen at least once per mission, and I am not sure what would cause it. Playing on Xbox Series X, Spacebase Startopia crashed no less than five times back to the Home dashboard, and it was almost like clockwork. When it comes to switching off, it is not only the companion that quietens down. There is a fine line between making a character funny and memorable, and creating a character you just look to switch off in the menus. Unlike games like Portal where this managed to make GLaDOS an almost endearing adversary, Spacebase Startopia’s companion is just constantly belittling the player despite the successes you make. The aim appeared to be to create something that would put down the player despite success and try to make it funny. Speaking of the AI assistant, I cannot think of a more irritating companion. It is not exactly the most interesting thing to do. Even the AI assistant states that all you do in combat is click on a target and send the bots to fight. Sending them to fight the threats uses an unwieldy combat menu, but boils down to clicking on a target and sending bots to fight. It just makes Spacebase Startopia repetitive and a bit dull.Įven the combat adds very little excitement, as you fight to repel hostile creatures or pirates that have decided to invade your station. To fight back you have the security drones and a mech, provided you have a security station and have enough materials from your factory or trading to build mechs. Each level transports you to a different station and you must unlock items that had been unlocked previously, dumping you into the same early game loop to eventually reacquire the building that would help you reach your goal. One slightly annoying thing about research is that it doesn’t carry over between missions. It can then be spent to unlock things in the research tab such as new buildings and upgrades for your combat mechs. Prestige is the other currency and this comes from how highly aliens rate your station. Playing on normal difficulty there was never any real danger of running out of energy to keep things moving. It is generated by aliens visiting your different attractions and recycled litter being recycled, but can fluctuate as the different buildings require energy to function. To expand and improve the station there are two forms of currency. Energy is the prime currency you will use to buy the different amenities as well as spending in trade.
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